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- EXCELSIOR
- Phase One: Lysandia
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- Player Reference Manual
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- Castle Software
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- Excelsior Phase One: Lysandia
- By Daniel Berke and Matthew Engle
- Reference Manual Edition 1.0
- (C) Copyright 1993 by Daniel Berke and Matthew Engle
- All Rights Reserved.
-
-
- CASTLE SOFTWARE PROVIDES THIS SOFTWARE "AS-IS" AND DISCLAIMS ALL WARRANTIES,
- WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, ANY IMPLIED WARRANTY
- OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. NEITHER CASTLE
- SOFTWARE, DANIEL BERKE, MATTHEW ENGLE, NOR ANYONE ELSE WHO HAS BEEN INVOLVED
- IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR
- ANY DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE, INCLUDING BUT NOT LIMITED
- TO, LOSS OF PROFIT, DATA OR USE OF THE SOFTWARE, OR SPECIAL, INCIDENTAL OR
- CONSEQUENTIAL DAMAGES OR OTHER SIMILAR CLAIMS. THE PERSON USING THE SOFTWARE
- BEARS ALL THE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE. SOME
- STATES DO NOT ALLOW THE EXCLUSION OF THE LIMIT OF LIABILITY FOR CONSEQUENTIAL
- OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
-
-
- TABLE OF CONTENTS
-
- Overview 2
- Installing Excelsior
- System Requirements 3
- Installation Instructions 3
- SoundBlaster Sound Support 3
- Compatibility Notes for OS/2 Users 3
- Troubleshooting 4
- Game Startup 5
- Character Creation 6
- Resuming Games 9
- Playing Excelsior 10
- Commands
- Movement 11
- Action Commands 11
- Special Commands 14
-
-
- 2
-
- OVERVIEW
-
-
- Excelsior is a role playing game (RPG) designed for one player. It was
- designed in the tradition of many other RPGs that have been available for
- computers since the early eighties. If you are familiar with RPGs, you may
- choose to skip ahead to the installation instructions. For those who are not
- familiar with RPGs, the idea is simple. An RPG places you in the role of a
- person in a fantasy land with a task to complete. At the beginning of the
- game, you get to design your character by defining his or her physical and
- mental attributes. Your character is then placed in the fantasy world - a
- world filled with monsters, magic, ordinary people, and all sorts of other
- wondrous things. Your goal will be described to you at the outset of the
- game, and it is up to you to figure out how to achieve it. You communicate
- with the people in the game, gather clues, and perform tasks which draw you
- closer and closer to your final goal. In addition, as you progress, your
- character develops both physically and mentally. In the end, if you have
- prepared well, you will achieve your ultimate goal and bring your quest to
- completion.
-
-
- 3
-
- INSTALLING EXCELSIOR
-
-
- SYSTEM REQUIREMENTS
- Excelsior requires an IBM PC with the following minimum hardware:
-
- 1. A hard drive with 4.5 megabytes of free space
- 2. VGA graphics
- 3. 640k of RAM
-
- In addition, Excelsior supports the use of SoundBlaster sound cards.
-
-
- INSTALLATION INSTRUCTIONS
- Excelsior is supplied in a self-extracting archive. All that is necessary to
- run Excelsior is to create a directory on the hard drive (normally called EX),
- and decompress the files. The easiest way to do this is as follows:
-
- Step 1: Create the EX directory on your hard drive.
- Step 2: Copy all the files from the source disk to the EX directory.
- Step 3: Switch to the EX directory on the hard drive.
- Step 4: Uncompress the files by typing EXLSIOR.
-
- When the process is finished, Excelsior will be set up completely and ready to
- play by typing EX. If for some reason you have difficulty in setting up the
- game, please contact Castle Software for assistance.
-
-
- SOUNDBLASTER SOUND SUPPORT
- To enable SoundBlaster sound in Excelsior, you must use the CT-VOICE.DRV
- driver file which is supplied with the SoundBlaster card. Excelsior needs
- access to this file, which can be done one of two ways. The simplest option
- is to copy this file into the Excelsior game directory. Your other option is
- to provide the path to this file through the use of the SOUND environment
- variable set in your AUTOEXEC.BAT file. (Note that the default SOUND path is
- not to the directory in which CT-VOICE.DRV was placed by the SoundBlaster
- installation software.)
-
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- COMPATIBILITY NOTES FOR OS/2 USERS
- There are three issues which OS/2 users must be aware of when they run
- Excelsior in a virtual DOS session.
-
- 1. Excelsior must be run in a full screen DOS window.
- 2. The PC speaker sound effects may not function properly because they
- use the system timer. On some systems, this causes the entire
- machine to lock up, while on others, the sound simply distorts. As
- a result, we do not guarantee that these sounds will work while
- running under OS/2.
- 3. When using a SoundBlaster card, occasionally the sound will not
- function properly. If the sound effects sound scratchy or
- completely garbled, exit the current DOS session and open a new one.
- Often, this will solve the problem. If this does not work, end any
- other programs running concurrently and open a new DOS session.
-
- 4
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- TROUBLESHOOTING
- Problems with running Excelsior generally are related to either sound or
- expanded memory (EMS) support.
-
- If you are experiencing problems with SoundBlaster sound, first be certain
- that the CT-VOICE.DRV driver file is installed as discussed earlier. In
- addition, verify that sound is enabled in the Game Setup menu (press Alt-G
- while playing). OS/2 users who are having trouble with sound should refer to
- the above section on OS/2 compatibility issues.
-
- If you have an expanded memory manager installed (such as EMM386, QEMM, etc.),
- Excelsior will detect and attempt to use up to 1.5 megabytes of expanded
- memory (EMS). This memory used for various game data which would otherwise
- be read off of disk, such as SoundBlaster sound. As a result, you should
- notice a significant increase in game speed when using EMS.
-
- Unfortunately, as is often the case, various other programs which you may be
- running (such as disk compressors and other TSR programs) may also be
- attempting to use EMS. Sometimes this can cause conflicts, which leads to
- unpredictable behavior. If you experience any "lockups" or other bizarre
- problems while running Excelsior, we suggest that you disable EMS. This can
- be done by using the -e option at the command line. Run Excelsior by typing
- "EX -e" to disable EMS use. If this does not solve the problem, please
- contact Castle Software so that we may diagnose the problem.
-
-
- 5
-
- GAME STARTUP
-
-
- To run Excelsior, type "EX" at the DOS prompt. The title screen will be
- displayed. Upon pressing a key, the main menu will appear. At this point,
- you have four choices:
-
- (C) Continue your adventure
- (S) Start a new adventure
- (D) Display the credits
- (Q) Quit to DOS
-
- Pressing "C" will resume a game already in progress. This is the option which
- you will be selecting once you have created a character. See the section on
- Resuming Games for more details.
-
- Pressing "S" will allow you to create a character for use in the game. Refer
- to the section on Character Creation for the details of this process.
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- Pressing "D" will give a complete list of those who worked on Excelsior.
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- Pressing "Q" will end the game and return you to the DOS prompt.
-
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- 6
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- CHARACTER CREATION
-
-
- Excelsior provides you with a large number of options when creating a
- character. As a result, the process must be done carefully in order to tailor
- your character to fit your wishes. It is strongly suggested that you read
- through the Fixer's Handbook before beginning the creation. (If possible,
- read it as you go through the process.) Excelsior characters are complex and
- to optimize your abilities, you will want to understand the differences
- between all the choices you are presented. This information can only be found
- in the Fixer's Handbook, as much of it takes place "behind the scenes" and
- does not have a noticeable on-screen effect during character creation.
-
- To start working on your character, press "S" at the main menu. This will
- bring up a blank character screen. The initial values for your primary and
- secondary attributes are shown. These will change as you develop your
- character.
-
- The first step is to give your character a name. Enter a name less than
- fifteen letters long at the prompt. When done, press Enter.
-
- The next step is to assign a race to your character. The different races are
- discussed in the Fixer's Handbook. Use the arrow keys to highlight the race
- of your choice. Press Enter when that race is highlighted to select it. If
- you have a mouse attached to your system, you may use it during the character
- creation process to highlight selections. The left mouse button selects the
- current selection, exactly like the Enter key. After selecting your race,
- take note of your attribute values. Some races have implicit bonuses and
- penalties as part of their nature. These adjustments should be apparent to
- you from reading the Fixer's Handbook.
-
- Next, you must select a gender. This is generally male or female, but a few
- races offer the option of sexless. As with race, your gender may affect
- different attributes.
-
- The next step in creating your character is to adjust your primary attributes.
- This is where you can tailor your character to your liking, from mindless
- brute to frail wizard, or anything in between. These three attributes affect
- different abilities your character will have during the game, and ultimately
- will be used to determine which class your character qualifies for. Again, a
- complete discussion of how the primary (and secondary) attributes affect you
- is detailed in the Fixer's Handbook.
-
- Before you begin adjusting your attributes, take note of their current values.
- These are the lowest values to which they may be set. For example, if your
- dexterity is 13, you can increase and decrease it at will, but you can not
- decrease it below 13. This holds for all attributes. In addition, the
- maximum for any one primary attribute is 50.
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- You are given 30 points to divide up among your primary attributes. On the
- right side of the screen you will see a window with options to increment and
- decrement each of the three attributes. Select an action and press Enter to
- perform it. You can add and subtract points at will, there is no set order.
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- Feel free to experiment. When you are confident with your distribution, press
- Escape. This will end the selection process. Be sure to use all 30 points;
- there is no reason not to. You can not "save" some for use later. If you
- only use 28 of the 30 points, the two you don't use will be lost for good.
-
- The secondary attributes are similarly adjusted. However, you are only given
- five points to distribute. This is because the maximum value in any one of
- the secondary attributes is ten. Distribute all five points in a similar
- fashion as you did for the primary attributes, and press Escape when you are
- finished.
-
- The next step in creating your character is to select a class. There are
- thirteen classes from which you may be allowed to select. However, most
- classes have certain minimum requirements in order for you to qualify. These
- are hinted at in the Fixer's Handbook. Most of these limitations are based on
- common sense: if you have a strength of 15, don't plan on being a warrior.
- Only the classes you qualify for (based on your six attributes) are displayed.
- Make your selection by highlighting your choice and pressing Enter.
-
- The next step is to select skills for your character. There are twelve
- possible skills, and you may choose two skills to start with. This may not
- seem fair, but note that during the course of your adventure, you will have
- the opportunity to learn all of the remaining skills.
-
- It is likely that your character will initially start with one skill already
- learned. This is because certain skills are implied by being a certain class.
- For example, a mage by definition is a magic user. Therefore, the magic skill
- is already learned. After you have chosen your two skills, press Escape.
-
- The final step in creating your character is to adjust your alignment. The
- ramifications of this are discussed in the Fixer's Handbook. Please note that
- certain classes have alignment limits. For example, you can not have a purely
- good assassin. These limits are discussed in the Handbook. If you attempt to
- set your alignment to an disallowed value, you will be told so and asked to
- readjust it.
-
- To adjust your alignment, a scale will appear on the screen. The left end
- represents evil (red) and the right end represents good (green). The initial
- setting is in the middle, or neutral (white). Use the arrow keys to shift the
- scale to the desired alignment and press Enter to select it.
-
- 8
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- Finally, the game will ask you if you are satisfied with your character. If
- you are happy with your character, type "Y". Answering "N" will discard your
- character and return you to the main menu.
-
- Once you have created your character, the introductory text will be displayed.
- After you have read it, the game will begin. Your character will be given a
- small initial amount of gold and food. At this point, you should seek out the
- nearest town and equip yourself for your adventure. After that, you're on
- your own. Good luck!
-
-
- 9
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- RESUMING GAMES
-
-
- When you press "C" at the main menu, you will be presented with a list of
- games you have saved. Enter the number of the game which you wish to restore.
- The game will be loaded and your current status will be exactly as it had been
- when you saved it. You can now continue playing from the point at which you
- had previously left off.
-
-
- 10
-
- PLAYING EXCELSIOR
-
-
- The game screen in Excelsior is divided into three windows. The large window
- in the upper left portion of the screen is the map window. This is where the
- terrain map is displayed, as well as the detailed player status screen and any
- long passages of text.
-
- To the right of the game window is the status window. During the normal
- course of the game, this window displays your vital statistics such as hit
- points, magic points, food, gold, readied weapon(s), and worn armor.
-
- Hit points and magic points are displayed as a fraction. The first number
- represents your current value, while the second number represents the maximum
- value attainable. Under normal conditions, these values are displayed in
- white. If the current value of your hit points or magic points is less than
- 20% of its respective maximum, the value is displayed in yellow. If the
- current value is less than 10% of its maximum, it is displayed in red.
- Furthermore, if your character is diseased, the hit point value blinks in
- green.
-
- If you are carrying less than 100 units of food, the food value is displayed
- in red. If your food reaches zero, the value begins blinking, denoting that
- you are starving.
-
- In the middle of the status window is a list of readied weapons. Your current
- weapons are always displayed. If you are using a missile weapon, the number
- of arrows or quarrels you have is also displayed.
-
-
- Below the weapon list is a list of all armor currently worn. Below this is
- your armor class, which is a gauge of how well protected you are. A zero
- represents no protection, while higher numbers denote higher levels of
- protection. Your armor class can also be affected by spells and potions for
- short periods of time.
-
- Often when speaking to other people in the game you will be asked to make a
- decision. This could be a simple yes or no, or a choice from a merchant's
- inventory list. When this happens, a highlighted bar will appear over the top
- choice. Using the arrow keys or the mouse, position the bar over your
- selection and press Enter or the left mouse button. In all situations,
- pressing Escape or the right mouse button will answer the question in the
- negative (or select nothing from a list).
-
- The window at the bottom of the screen is the command window. This window
- displays the results of each command you execute. For things simple as
- movement, it merely displays the direction in which you are moving. However,
- in cases such as talking to other people, most dialogue which takes place is
- displayed here. Any time the text takes up more than one screen, a blinking
- arrow will appear signifying that there is more text and the game is awaiting
- a key-press.
-
- On some occasions you will be asked to answer a question or provide a password
- to someone. This too is done in the command window. When this situation
- arises, simply type in your response and press Enter.
-
- 11
-
- COMMANDS
-
- There are many commands in Excelsior, each one representing a particular
- action which you can perform. Before introducing the command set, a few words
- should be said about the concept of directional specification.
-
- For many commands, in addition to specifying the command itself, a direction
- also needs to be specified. For example, when attacking, in addition to
- invoking the attack command, it is necessary to specify the direction in which
- you wish to attack. Commands that require a direction prompt you with a
- flashing red question mark ("?") in the command window. To specify a di-
- rection, press any of the valid direction keys or position the mouse cursor in
- the general direction and press the left button. Pressing Escape or the right
- mouse button will abort the command.
-
-
- MOVEMENT
- Moving around the land of Excelsior is simple. The screen is laid out in
- typical map style with north at the top of the screen. To move around, the
- mouse or keyboard is used. If you are using the mouse, simply hold down the
- left button with the cursor positioned in the general direction in which you
- wish to travel. If you are more comfortable using the keyboard, you can use
- either the cluster of arrow keys or the numeric keypad (be sure NUM LOCK is
- off). The advantage to using the keypad is that it allows you to move along
- the off-cardinal directions (northwest, northeast, southwest, southeast). In
- addition to movement, these same keys are used to specify directions for
- commands which require a directional specification.
-
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- ACTION COMMANDS
- The following is a complete list of the keys used in the game to perform the
- different available actions. Note that almost all keys are abbreviations for
- the command, which makes the command set very simple to remember. In ad-
- dition, if you have a mouse, you may press both buttons simultaneously to
- bring up a list of commands. You can select the command to execute by
- highlighting it and pressing the left mouse button.
-
- A - Attack
- Attack allows you to strike at another person or monster. Upon invoking the
- attack command, you will first be told which weapon you are attacking with and
- then you will be prompted for a direction. In cases where you have two
- weapons readied, you will need to specify two directions, one for each weapon.
-
- B - Board or exit a ship or horse
- Board allows you to get on or off of a ship or to mount or dismount a horse.
- There are certain restrictions to this command. For example, you can't board
- a ship while on horseback. In addition, you can't exit a ship while it is
- under a bridge.
-
- C - Cast a spell
- The cast command is used to invoke spells. When you type the cast command,
- you will be prompted for the spell name. Each spell has a two-letter ab-
- breviation which you must type at this time. If the spell name is invalid (or
- you press Escape), the command will be aborted. If you enter a valid spell
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- 12
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- name, one of two things will happen. If the spell requires a direction (as is
- the case for most offensive spells), you will be prompted for a direction,
- just like in the attack command. If the spell does not need any further
- information besides the name, it will be cast. See the Fixer's Handbook for
- more information about the various spells in the game.
-
- D - Drop an item
- The drop command is used to discard an item in your backpack. When you invoke
- the drop command, a list of the items you presently have in your backpack is
- displayed in the status window. Select the item to drop, and then specify a
- direction in which to drop it. Note that weapons and armor must be removed
- before they can be dropped.
-
- E - Enter structure or use ladder
- The enter command allows you to enter a building or dungeon. To perform this,
- you must be standing on the structure which you want to enter. In a dungeon
- or keep, if you are standing on a ladder, the enter command causes you to
- climb either up or down.
-
- F - Fire a ship's catapult
- Every ship is equipped with a catapult used for defense. If you are on board
- a ship, this command will initiate an attack using this catapult. You may
- still use your normal weapons to attack by using the attack command.
-
- G - Get an item
- The get command is the opposite of the drop command. It allows you to pick up
- an object and add it to your backpack (assuming you have room). To get an
- item, invoke the command while standing next to the item and specify the
- direction in which the item is located. Note that since each "tile" can hold
- two items, if there are two items in the specified direction, you must specify
- which one. This is done by pressing the right arrow to pick up the object on
- the right side of the tile, and the left arrow to pick up the object on the
- left. If there is only one object in the tile, this step is not necessary.
- If you are using a mouse, simply click on the item you wish to take.
-
- H - Help
- This item brings up a screen which lists all of the game commands for easy
- reference.
-
- I - Inspect your surroundings
- The inspect command is used to more thoroughly search an object for any
- special characteristics. For example, you could inspect a wall looking for a
- secret door. Inspect requires a direction.
-
- K - Close a door
- The close command simply closes the door in the direction you specify.
-
- L - Look around
- The look command is used to identify terrain and/or objects. It merely tells
- you what you see on the surface; no in depth searching is performed. For
- example, if you look at a wall, look will respond with "You see a wall", while
- to search the wall for a possible secret door, you must use inspect. Look
- requires a direction.
-
- 13
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- O - Open a door
- Open allows you to open a door in the specified direction. This command will
- fail if the door is locked or already open.
-
- P - Pick a lock
- Use the pick lock command to attempt (by less than legitimate means) to unlock
- a locked door. To do this requires a skeleton key, which is lost after use.
- Your success at picking locks depends on your dexterity, among other things.
- The pick command requires a direction.
-
- R - Ready a weapon
- The ready weapon command allows you to select your weapon(s). The ready
- weapon command will list all the weapons in your backpack which you can use.
- This takes into account any limitations imposed by the weapons (such as a
- minimum strength requirement). If your current readied weapon must be un-
- readied before using the new one (for example, unreadying a two-handed
- weapon), it is done automatically. By selecting "None", you unready all
- readied weapons.
-
- S - Swim
- The swim command is used for crossing short distances of water. Needless to
- say, you must know how to swim to use this command. Swim needs to be told the
- direction in which you wish to swim. Note that you can swim as long as you
- want, but after a certain amount of time without resting on land, you begin to
- drown.
-
- T - Talk to someone
- The talk command allows you to communicate with the person in the specified
- direction. You are able to speak with people who are not only adjacent to
- you, but also one tile away (such as the case when you must speak over a
- counter to a merchant). The variety of interactions you can have depends on
- the person you are speaking with. In the case of a merchant, his or her
- inventory list will appear in the status window for you to select from. Any
- item which you cannot use (such as a weapon you are too weak to wield) will
- appear in red. Since talk is such a frequently used command, you can click
- on a person with the right mouse button to initiate a conversation.
-
- U - Use an item
- The use command lets you use an item in your backpack. This is used with
- things such as torches, shovels, potions, etc. Some objects will require a
- direction (such as digging with a shovel).
-
- W - Wear armor
- The wear armor command is similar to the ready weapon command. It displays a
- list of items which you may wear, taking into account any requirements
- (strength, etc.) imposed by the item. You may also remove currently worn
- armor with this command.
-
- 14
-
- SPECIAL COMMANDS
- There are several special commands which deal with more functional aspects of
- the game:
-
- Space - Pass time
- Pressing the space bar causes one turn to pass. Since time does not elapse in
- the game until you make a move, this is useful if you want to wait for some-
- thing to happen.
-
- F1 - Player status
- Pressing the F1 key brings up the player status screens. These screens
- display your character's attributes and skills, the contents of your backpack
- (items you can't use are named in red), in addition to any "special" items you
- have, and spells in your spellbook. Spells currently active are highlighted
- in yellow.
-
- Alt-G - Game controls
- The game control menu allows you to set various game parameters such as the
- display time between messages which appear in the command window, sound
- effects (on or off), mouse control (on or off), and the frequency of auto-
- saves.
-
- Alt-S - Save game
- This command allows you to save your game. The game will prompt you for a
- game number from zero to nine, or press Escape to abort the process. You may
- enter a short description of the save position for reference. You can then
- restore the game using the Alt-R (restore) command.
-
- Alt-R - Restore game
- The restore command allows you to load previously saved games. This is done
- by typing in the number of the game you wish to restore, or by pressing Escape
- to abort the process. If the restore is successful, the new game is loaded
- and you continue from where you left off.
-
- Alt-X - Exit to DOS
- This command exits you to DOS. If you want to continue playing later from
- your current position, you must save your game previous to quitting, since it
- is not done automatically.
-
-
-